Health care app for seniors with limp. (NDA)

Client

Japan Health App

Role

Ux Research
Lead UI Designer

Platform

iOS
Android

This project is under NDA, so I cannot share detailed insights. Additionally, all screens, fonts, and block positions may be altered to anonymize the project.

Challenge

The main goal of the project was to help elderly people in Japan suffering from various leg-related diseases and other chronic conditions to form a habit of using the application to improve their health and quality of life.

Team

Our team included me, UX/UI designer Corey Machanic, and a handful of great folks from the Medical Center’s Marketing & Communications team: Alex Elkaliouby, Andy Campbell, Matt Brinkerhoff, Katrina VanTyne, and web team manager Mike Maloney.

Process

Throughout this project, I drove our design process and ensured it was as user-centered as possible. This was a quite long and complex project; here’s a very high-level overview of what our process looked like.

Baseline measurement & insights: analytics & site survey review, usability testing

Before we got into the redesign, Mike Maloney wanted to get a handle on trends and problems with the current website. I did an early sub-project that involved the following:

Search analytics review

Interviews & baseline usability testing

Analyzing open-ended results

Analyzing user comments on forums

Synthesizing prior recommendations

Research

Extensive research was conducted to understand the needs and problems of elderly people. The client provided 13 competitor applications for analysis. We studied differences in user flows and wireframes and analyzed user comments on forums. Additionally, we used data from interviews with elderly people in clinics to gain deeper insights into their needs.

Problem definition

Easy Problems

Unreadable text

Difficulty of registration

Mid Problems

Difficulty of viewing training sessions

Confusing statistics

Disordered menu

Long complex questionnaires

Hard Problems

Users delete the app almost immediately after signing up

No systematization of training

Unclear acronyms

Problem solving

Easy Problems

We coped with simple problems quite easily, we chose the most readable font from those presented to the target group, it turned out to be Noto Sans JP. We also simplified registration by removing the fields that are not so important during registration, adding them to the profile block

Mid Problems

Turns out the middle problems too we were able to solve easily.

  • We have added a convenient player with scrolling option for training sessions (there was no such option before).

  • Simplified definitions where possible

  • Organized the menu on the basis of internal AB testing with the target group.

  • Directly with medical staff we simplified the questionnaire so that both the user could easily and quickly answer the questions and the medical staff could make a sick list based on the questionnaires of patients.

Hard Problems

Turns out the middle problems too we were able to solve easily.

  • To make retention higher we completely reworked Personas, CJM, UserFlow and UI. The test group became more aware of what specific menu they were in, users were more successful in finding the specific item or block they needed at that moment. We also made about 20 different push notifications that will help the user to return to the application and continue the training course. In addition, we have added an achievement system to keep the user going and keep training


  • We have completely rebuilt the training system and by talking to clinic staff we have made "questionnaires for the day" so that the user is recommended exactly the course that will help them solve their current problem


  • For incomprehensible abbreviations, we have made a "push & wait" solution. If the user doesn't understand this or that abbreviation, it is enough to click on an obscure block and wait, then a popup will appear, which will tell in simple language the meaning of the block or obscure word. So we did not clutter the screen with questioning icons and gave the user the opportunity to analyze each block in more detail

During a test with users, we found that the most successful time from clicking on a block to the tooltip popping up is 1.36 seconds


  • Directly with medical staff we simplified the questionnaire so that both the user could easily and quickly answer the questions and the medical staff could make a sick list based on the questionnaires of patients.

Outcome

I hold this project as an example of an ideal user-centered design process, and the whole team is very proud of the work. While this app is currently in the A/B testing stage, it has already shown an 18% increase in users.

Lessons and Insights

One of the main lessons of the project is the understanding and work with the target group of elderly people in the hospital business. This provided additional knowledge and experience that can be used in future projects. I had never worked with hospitals and elderly people before this project. Elderly people are very different from us, and there are many things they cannot do as we can. Understanding this has given me more ground for reflection in my designs.